
Instead I calmly accepted the kind words, blushed ever-so-slightly and buried deeper the shameful fact that I'd never actually won a multiplayer game of Dawn of War. I perhaps should have reciprocated by complimenting him on his rugged features, but it didn't seem the time or place to say such things given our surroundings inside Relic's Vancouver offices.

Having peeked over my shoulder during a multiplayer session of Dawn of Wor II, lead designer Jonny Ebbert rated me an "advanced player".

Flattery will get you everywhere in this business.
